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Immersion Experience of the Cyber World of Adolescents

Journal of Korean Academy of Nursing 2004³â 34±Ç 1È£ p.15 ~ 24
KMID : 0806120040340010015
¹Ú³²Èñ/Park NH
Á¶¿µ¶õ/ÃÖ¿øÈñ/¹®³²Áø/¾ÈÇý°æ/½ÅÀç½Å/Cho YR/Choi WH/Moon NJ/An HG/Shin JS

Abstract

Purpose: The purpose of this research was to explore the cyber world immersion experience of adolescents.

Method: Multiple strategies for data collecting were used: an in depth face-to-face interview; analysis of adolescent` writings; and analysis of examples of phenomenon in the realistic world. The sample group consisted of 10 adolescents.

Results: Although the experience was different for all adolescent interviewed, the essential themes of experience emerged: "fill up", "homoeologous feeling", "the older generation has a conflicting negative opinion", "change in social character", "become habitually skeptic", "have bad health", "mean of superiority and getting everything
solved", "ease of access", "monetary benefit", "addiction to the computer", "forget real life solved stress", "do harm to society", "take comfort", or "new job".

Conclusion: Accordingly this paper suggests that contact with various software is necessary in adolescents, and good quality contents function to prepare and activate adolescents to apply the internet for good use.
KeyWords
û¼Ò³â, ÁúÀû¿¬±¸, ÀÎÅͳÝ, Adolescent, Qualitative Research, Internet
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